Two salvos of Homing Shots curve towards a newly spawning Photophage bank. In top-down mode, this rapid-fire capability is expanded to 6 arrows (with the caveat that they originate from alternating barrels, resulting in minor vertical and diagonal shot drift) which deal ~80% of Blaster damage and generate 1/8 HG on target hits alternately, the Shoot button may be held for ~1 second and released to charge and fire a terrain and target-piercing energy heart which deals ~400% of Love Arrow damage (~320% of Blaster damage) and generates 1/2 HG per target hit. Once Hyper Shot has been acquired, these arrows become able to damage armored enemies as well, including Skeleton Boss. Damage per arrow is the same as that of Jason's Blaster Rifle shots. In side-scrolling mode, she can fire off up to 3 Love Arrows at once, even while flying, that can fully traverse the screen and destroy blocks. As of the Version 1.4 update, she can also use the "Call SOPHIA" button to rapidly regroup.Ī gun made by angels | Hold the Shoot button to perform a Charged ShotĮkoro's twin love pistols serve as her Gun replacement and primary mode of attack. The most drastic top-down mode difference is that the Gun Meter and sub-weapon ammo counts are folded into a single Heart Gauge that can be recharged with Gun or Ammo Capsules, generated by damaging targets with her Desert Angel (top-down mode only), or fully replenished by collecting Jason's sub-weapons and Energy Guard.Įkoro is immune to fall damage/fall death in side-scrolling mode, has twice Jason's jump height, and can float horizontally for up to 2 seconds after a jump, preserving horizontal momentum for the duration, by pressing and holding the Jump button a second time while in mid-air. They are shaded in greyscale in the same manner as Jason's Life Ups/Energy Guard in Destroyer Mode.Įkoro's arsenal in both top-down and side-scrolling modes behaves the closest to Jason's, with straightforward replacements for the Gun and top-down sub-weapons that cover all the bases. Jason's additional subweapons and the Energy Guard are turned into dummy pickups, offering no permanent benefit to Ekoro but counting towards the item completion rate. Life Capsules are changed to hearts, Life Ups are changed to angel wings, major item pickup sound effects are changed to natively synthesized versions of Gal*Gun stage clear chimes, and explosions from ordnance and defeated monsters are changed into clouds of hearts. Sophia III's primary palette becomes an angelic pastel pink and white, but its performance is otherwise unchanged. As well, all in-game character dialogue is disabled, and the Receiver has no effect in the first eight areas. Appearances & Synopses Blaster Master Zero Īs with all other Extra characters, no story cutscenes are given to explain Ekoro's appearance in the Underground, nor her acquisition of Sophia III (or Sophia Zero, should the player meet the requirements to access Area 9).
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